George R. R. Martin, a writer of unsurpassed vision, power, and imagination, has created a landmark of fantasy fiction. In his widely acclaimed A Game of Thrones, he introduced us to an extraordinary world of wonder, intrigue, and adventure. Now, in the eagerly awaited second volume in this epic saga, he once again proves himself a master myth-maker, setting a standard against which all other fantasy novels will be measured for years to come. Time is out of joint. The summer of peace and plenty, ten years long, is drawing to a close, and the harsh, chill winter approaches like an angry beast. Two great leaders--Lord Eddard Stark and Robert Baratheon--who held sway over an age of enforced peace are dead...victims of royal treachery. Now, from the ancient citadel of Dragonstone to the forbidding shores of Winterfell, chaos reigns, as pretenders to the Iron Throne of the Seven Kingdoms prepare to stake their claims through tempest, turmoil, and war. As a prophecy of doom cuts across the sky--a comet the color of blood and flame--six factions struggle for control of a divided land. Eddard's son Robb has declared himself King in the North. In the south, Joffrey, the heir apparent, rules in name only, victim of the scheming courtiers who teem over King's Landing. Robert's two brothers each seek their own dominion, while a disfavored house turns once more to conquest. And a continent away, an exiled queen, the Mother of Dragons, risks everything to lead her precious brood across a hard hot desert to win back the crown that is rightfully hers. A Clash of Kings transports us into a magnificent, forgotten land of revelry and revenge, wizardry and warfare. It is a tale in which maidens cavort with madmen, brother plots against brother, and the dead rise to walk in the night. Here a princess masquerades as an orphan boy; a knight of the mind prepares a poison for a treacherous sorceress; and wild men descend from the Mountains of the Moon to ravage the countryside. Against a backdrop of incest and fratricide, alchemy and murder, the price of glory may be measured in blood. And the spoils of victory may just go to the men and women possessed of the coldest steel...and the coldest hearts. For when rulers clash, all of the land feels the tremors. Audacious, inventive, brilliantly imagined, A Clash of Kings is a novel of dazzling beauty and boundless enchantment--a tale of pure excitement you will never forget.
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The second novel of Martin's titanic Song of Ice and Fire saga (A Game of Thrones, 1996) begins with Princess Arya Stark fleeing her dead father's capital of King's Landing, disguised as a boy. It ends with the princess, now known as Weasel, having led the liberation of the accursed castle of Harrenhal. In between, her actions map the further course of a truly epic fantasy set in a world bedecked with 8000 years of history, beset by an imminent winter that will last 10 years and bedazzled by swords and spells wielded to devastating effect by the scrupulous and unscrupulous alike. Standout characters besides Arya include Queen Cersei, so lacking in morals that she becomes almost pitiable; the queen's brother, the relentlessly ingenious dwarf Tyrion Lannister; and Arya's brother, Prince Brandon, crippled except when he runs with the wolves in his dreams. The novel is notable particularly for the lived-in quality of its world, created through abundant detail that dramatically increases narrative length even as it aids suspension of disbelief; for the comparatively modest role of magic (although with one ambitious young woman raising a trio of dragons, that may change in future volumes); and for its magnificent action-filled climax, an amphibious assault on King's Landing, now ruled by the evil Queen Cersei. Martin may not rival Tolkien or Robert Jordan, but he ranks with such accomplished medievalists of fantasy as Poul Anderson and Gordon Dickson. Here, he provides a banquet for fantasy lovers with large appetites--and this is only the second course of a repast with no end in sight. Author tour. Copyright 1998 Cahners Business Information, Inc.
From: Reed Elsevier Inc.
Copyright Reed Business Information
First there was the award-winning A Game of Thrones, but you'll find no games here. Five factions fight for the crown in Martin's fantasy country.Copyright 1998 Cahners Business Information, Inc.
From: Reed Elsevier Inc.
Copyright Reed Business Information
In the sequel to A Game of Thrones (1996), Martin skillfully limns the complicated, bitter politics of an inbred aristocracy, among whom an 11-year-old may be a bride, a ward, or a hostage, depending on the winds of war. Each of four men pronounces himself the rightful king, and the land of Westeros shudders with battles and betrayals. The dark, crisp plotting will please fans of the layered intrigues of Dorothy Dunnett or Robert Graves, and Graves' Claudius is echoed by the character of Queen Cersei's dwarf brother, Tyrion. Other notable characters are crippled eight-year-old Bran; Melisandre, a beautiful, menacing priestess; and Ser Davos, who won knighthood breaking a siege with a boatload of dried fish. Over all hover the threats of decades-long winter and the rebirth of the loathsome, magical Old Powers. Aided by an appendix of kings and their courts, Clash can be enjoyed on its own, though many then may retreat to Game, reread Clash, and impatiently await more of Westeros. (Reviewed January 1 & 15, 1999)0553108034Roberta Johnson
From: Syndetics Solutions, Inc.
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